I am a software engineer at Google, currently working on
cardboard (VR). 3D
computer vision has been my main research interest.
I was previously a PhD student with
Marc Pollefeys and
Jan-Michael Frahm at
UNC Chapel Hill.
After graduation, I have worked as a postdoc with
Steve Seitz and
at University of Washington.
A Visual 3D reconstruction system that integrates SiftGPU and
Multicore Bundle Adjustment. It is easy to use with a
feature-packed GUI. Check out my 3DV2013 paper for more
Linear-time Incremental Structure from Motion", (webpage,
Multicore Bundle Adjustment, optimized for both GPU and CPU.
GPU (SiftGPU), works for nVidia, ATI and Intel cards.